Saturday, December 24, 2011

10 Things We Want To See In Fallout 4

To me Fallout 3 was pure magic. Not only was Bethesda giving me another amazing sandbox game, they were giving me guns as well. As with most Bethesda titles I have put a lot of time into this game, all the while praising it's name and scouring every nook and cranny the wastes has to offer. But of course it was only a matter of time until I started really picking the game apart, noticing its flaws and where the game could see some improvement. With Bethesda's newest release on shelves I grow excited at the thought of Fallout 4 growing ever closer and realize that a lot of the improvements that went into Skyrim will surely be improved further and implemented into the inevitable future Fallout release. Here I've compiled some things that  I personally would love to see happen to Fallout 4.

1: Location:

I think the big thing that everyone can agree on is that it's important for Fallout 4 to take place in an interesting environment. DC was a fantastic area to explore, we all saw landmarks we are familiar with and I loved the ruined down town section. I know that Bethesda scaled down the size of the urban section of the game but man wouldn't it be great if there were more locations littered throughout the map. Skyrim is cluttered with interesting locations to hack your way through. The Mojave was barren and boring, I felt the world had no real flavor to it, and would be disappointed if Fallout 4 took place in such a desolate location.

2. More Content:

I would also like to see more content. Not to say that Fallout 3 had very little content, but when compared to the elder scrolls, there isn't a whole lot to do. Repeatable quests like the ones given in Skyrim would be a great addition. I'd love to see factions on the same level that the Elder Scrolls provides, much more locations to be discovered and more quest line's to be offered. Gun racks would be a great addition to houses, and more houses to choose from is always a good thing! Towns are not plentiful but I suppose I can't fault Bethesda for that since Fallout is a post apocalyptic game. 

3. Duel Wield:

The dual wield feature in Skyrim was a very cool addition to the game and its likely we will see something similar in Fallout 4. Duel wielding pistols or maybe using a pistol and a molotov will be a lot of fun and yes there will probably even be the option to duel wield blades, if you're that guy. I'm sure Bethesda will throw in plenty of tasty perks that will make duel wielding all the more enjoyable. And where the hell is the bow? Seriously, why is there no bow?

4. Disease:

Disease is an interesting part of the Elder Scrolls series. I'm not sure if Vampirism would work in the post apocalyptic world of Fallout, but it would be nice to see some diseases implemented into the game for a little flavor. Vampirism seriously changes how you play an Elders Scrolls game and I have a lot of friends that prefer to play that way (though I myself don't). You may argue that radiation sickness is a good replacement but I feel a little more thrown into the mix isn't a bad idea.

5. Hardcore:

Hard core mode was my favorite addition to Fallout: New Vegas. This is yet another way the player can choose to play the game and I personally found it to be a lot of fun and felt it added much to immersion. Not only would I like hard core mode to make an appearance in Fallout 4, but I would like to see Bethesda really branch out with the idea and take it to a new level. A sanity meter may be a fun addition!

6. Bow:
No bow? Really?!?!
If I can bring a knife to a gun fight then let me bring a bow.

7. Leveling:

One of the best things about the Elder Scrolls franchise is that it pulled away from conventional leveling and got rid of experience points. I would like for Fallout to do the same, maybe use a system similar to the one they use in Elder Scrolls or maybe even branch out into a new direction. Grinding experience is just getting old, Fallout is clearly no JRPG and could greatly benefit from trashing this cliche.

8. Restriction:

I can't believe I'm about to say this, but more restriction! In Skyrim we are able to level everything and get most of the perks we want. This isn't such a bad thing, but I really enjoy that agonizing decision, knowing that you may not be able to pick both in the long run. In addition a bit more restriction will give the game much more replay value, as you will find a better way to make your character over and over again.

9. Weather:

With Skyrim, Bethesda has taken weather patterns a step further. This was fun to see but it would be killer if they could start implementing such events as natural disasters. It would be rather interesting to be in a shoot out with a band of super mutants only to have to run to shelter in fear of being swept up by a ravaging tornado ripping through the land. Or maybe having to dodge falling debris caused by a large scale earth quake. This would add a lot to immersion and make survival in the wastes a bit more interesting.

10. Travel:

In the Elder Scrolls it is possible to buy a horse for faster exploration of the world without the use of fast travel. In Fallout we've had no such luck, which there is no real good reason for. Having to walk everywhere at a snails pace is a serious pain in the ass. In addition, if mounts were implemented into the game maybe disabling fast travel for hard core mode would add an interesting and immersive twist for the players experience.

Well there you have it. Feel free to share your own idea's for Fallout 4, I'd be happy to see what someone else thinks!


  1. I agree with everything except leveling. Leveling, skills, stats, attributes, perks, and traits are all core to the Fallout franchise and without them there would be little to differentiate it from something like Stalker or Metro. That being said, a simplification of this system wouldn't hurt as long as it remains interesting and gives players choices.

    Everything else I tend to agree with. Fallout 4 will likely benefit greatly from advances in games like Skyrim.

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