Monday, December 26, 2011

Left 4 Dead 2 Weapon Stats

Playing Left 4 Dead on expert can be a serious challenge and valve doesn't exactly provide a weapons guide in the game. Here are some weapon stats to help make your trek through hordes of undead a little easier.

Tier 1
 
Silenced SMG (MAC-10)
Shots in a Magazine: 50
Total Shots: 650
Damage Per Shot: 25
Rate of Fire: 1000/minute
Damage Per Second: 400
Damage Per Magazine: 1250
Seconds to Reload: 2.35
Accuracy: Worst of Tier 1 SMG’s

 
SMG (UZI)
Shots in a Magazine: 50
Total Shots: 480
Damage Per Shot: 20
Rate of Fire: 1000/minute
Damage Per Second: 320
Damage Per Magazine: 950
Seconds to Reload: 2.35
Accuracy: Best of Tier 1 SMG’s

 
Pump Shotgun
Shots in a Magazine: 8
Total Shots: 56
Damage Per Shot: 250 (10 pellets * 25 damage each)
Rate of Fire: 69/minute
Damage Per Second: 287
Damage Per Magazine: 2000
Seconds to Reload: 0.473 (single shell), 3.784 (complete reload)
Accuracy: Worst of Tier 1 Shotguns

 
Chrome Shotgun
Shots in a Magazine: 8
Total Shots: 56
Damage Per Shot: 248 (8 pellets * 31 damage each)
Rate of Fire: 69/minute
Damage Per Second: 285
Damage Per Magazine: 1984
Seconds to Reload: 0.473 (single shell), 3.784 (complete reload)
Accuracy: Best of Tier 1 Shotguns

 
Hunting Rifle
Shots in a Magazine: 15
Total Shots: 150
Damage Per Shot: 90
Rate of Fire: 240/minute
Damage Per Second: 360
Damage Per Magazine: 1350
Seconds to Reload: 3.25
Accuracy: Equal to that of the Military Sniper

 
Tier 2
 
Tactical Shotgun (Auto)
Shots in a Magazine: 10
Total Shots: 90
Damage Per Shot : 253 (11 pellets * 23 damage each)
Rate of Fire: 200/minute
Damage Per Second: 840
Damage Per Magazine: 2530
Seconds to Reload: 0.396 (single shell), 3.96 (complete reload)
Accuracy: Worst of Tier 2 Shotguns

 
Combat Shotgun (SPAS)
Shots in a Magazine: 10
Total Shots: 90
Damage Per Shot: 252 (9 pellets * 28 damage each)
Rate of Fire: 200/minute
Damage Per Second: 836
Damage Per Magazine: 2520
Seconds to Reload: 0.396 (single shell), 3.96 (complete reload)
Accuracy: Best of Tier 2 Shotguns

 
Combat Rifle (SCAR)
Shots in a Magazine: 60
Total Shots: 360
Damage Per Shot: 44
Rate of Fire: 486/minute
Damage Per Second: 396
Damage Per Magazine: 2640
Seconds to Reload: 3.35
Accuracy: Best of Tier 2 Rifles

 
AK-47
Shots in a Magazine: 40
Total Shots: 280
Damage Per Shot: 58
Rate of Fire: 460/minute
Damage Per Second: 444
Damage Per Magazine: 2320
Seconds to Reload: 2.5
Accuracy: Worst of Tier 2 Rifles

 
Assault Rifle (M-16)
Shots in a Magazine: 50
Total Shots: 360
Damage Per Shot: 33
Rate of Fire: 685/minute
Damage Per Second: 376
Damage Per Magazine: 1650
Seconds to Reload: 2.35
Accuracy: Median of Tier 2 Rifles

 
Military Sniper
Shots in a Magazine: 30
Total Shots: 180
Damage Per Shot: 90
Rate of Fire: 240/minute
Damage Per Second: 360
Damage Per Magazine: 2700
Seconds to Reload: 3.5
Accuracy: Equal to that of the Hunting Rifle

 
Grenade Launcher
Shots in a Magazine: 1
Total Shots: 30
Damage Per Shot: 400
Rate of Fire: 16/minute
Damage Per Second: 106.7
Damage Per Magazine: 12,000
Seconds to Reload: 3

 
Pistols
 
P220 Pistol
Shots in a Magazine: 15 (30)
Total Shots: Infinite
Damage Per Shot : 36
Rate of Fire: 300 (600)/minute
Damage Per Second: 175 (350)
Damage Per Magazine: 540 (1080)
Seconds to Reload: 1.75 (2.45)
Accuracy: Best of the Pistols

 
Magnum Pistol
Shots in a Magazine: 8
Total Shots: Infinite
Damage Per Shot: 80
Rate of Fire: 180/minute
Damage Per Second: 240
Damage Per Magazine: 640
Seconds to Reload: 1.75
Accuracy: Worst of the Pistols

 
Ammunition
 
Normal Ammunition
Normal Ammunition will replenish the ammunition of any Tier 1 or Tier 2 weapon. It will not, however, replenish the ammunition inside a Magazine currently loaded. To fill your weapon completely, reload and then gather ammunition from a Normal Ammunition pile.
Note: Normal Ammunition piles do not refill the ammunition of Special Tier weapons such as the Grenade Launcher or Chainsaw.
 
Incendiary Ammunition
Incendiary Ammunition lights all normal and special infected on fire. It replaces the ammunition in your primary weapon until the Magazine is depleted. As such, it makes sense to allow the player with the largest Magazine to take this ammo type.
Note: Tanks are only lit for 5 seconds when hit with Incendiary Ammunition.
 
Explosive Ammunition
Explosive Ammunition causes an explosion upon impact, instantly killing common infected and dealing massive damage to special infected. It creates a small shockwave that will knock down common infected within the radius and cause special infected players to stumble. It replaces the ammunition in your primary weapon until the Magazine is depleted. When loaded into a shotgun, the weapon will fire high-damage slugs instead of pellets.
Note: Explosive Ammunition does not do any more damage than normal ammunition to a tank.
 
Laser Sight
The laser sight increases the accuracy of any Tier 1 or Tier 2 weapon.
Note: Laser sight upgrades cannot be transfered. Picking up a new weapon, even the same weapon as the gun on which the laser sight is applied, will disengage the upgrade. Picking up the gun you just dropped will re-engage it.
 
Melee Weapons
 
All melee weapons do 400 damage a hit. They instantly kill normal infected and most special infected. It takes 10 melee hits to bring down a tank and 2 for a charger. The melee weapons differ in their effective range, arc, and swing speed. The only firm number I can provide is the swing speed in seconds. Lower numbers are better, since the weapon swings faster. As a caveat, player consensus seems to be that the katana and axe have the widest arc and killing range.


Baseball Bat
Swing Speed (Seconds): 0.84
 
Crowbar
Swing Speed (Seconds): 0.92
 
Electric Guitar
Swing Speed (Seconds): 0.92
 
Fire Axe
Swing Speed (Seconds): 0.92
 
Frying Pan
Swing Speed (Seconds): 0.89
 
Machete
Swing Speed (Seconds): 0.67
 
Cricket Bat
Swing Speed (Seconds): 0.84
 
Tonfa (Nightstick)
Swing Speed (Seconds): 0.65
 
Katana
Swing Speed (Seconds): 0.78
 
Chainsaw
Damage Per Hit: 100
Rate of Fire: 600/minute (10/second)
Damage Per Second: 1000
Seconds of Usage: 60
Total Damage Possible: 60,000

2 comments:

  1. I liked this and found it helpful but noticed one error you said in the normal ammunition this
    "Normal Ammunition will replenish the ammunition of any Tier 1 or Tier 2 weapon. It will not, however, replenish the ammunition inside a Magazine currently loaded. To fill your weapon completely, reload and then gather ammunition from a Normal Ammunition pile." this is somewhat true (and only true for left for dead 1).
    though you will not get ammunition put in your guns mag, any amo not in the mag will be put in your stock of amo.
    Example: you have 150 bullets max and a mag of 15. you shoot 5 and pick up amo. you now have 155 in stock and 10 in mag.

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